Character Modeling with Maya and ZBrush
Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
You''ll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel
- Författare
- Jason Patnode
- ISBN
- 9781136141812
- Språk
- engelska
- Utgivningsdatum
- 6.8.2012
- Förlag
- CRC Press
