Sökt på: Böcker av Miguel Sicart
totalt 9 träffar
Play Matters
Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being.What do we think about when we think about play? A pastime? …
Zones of Control
Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts.Games with military themes date back …
Beyond Choices
How computer games can be designed to create ethically relevant experiences for players.Today's blockbuster video games-and their never-ending sequels, sagas, and reboots-provide …
Play Matters
Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being.What do we think about when we think about play? A pastime? …
Beyond Choices
How computer games can be designed to create ethically relevant experiences for players.Today's blockbuster video games-and their never-ending sequels, sagas, and reboots-provide …
Playing Software
The play element at the heart of our interactions with computers-and how it drives the best and the worst manifestations of the information age.Whether we interact with video games …
Ethics of computer games
Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.Despite the emergence of computer games as a dominant …
Playing Software
The play element at the heart of our interactions with computers--and how it drives the best and the worst manifestations of the information age. Whether we interact with video …