Sökt på: Böcker av Ian Bogost
totalt 19 träffar
Persuasive Games
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational …
Alien Phenomenology, or What It’s Like to Be a Thing
Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to …
Play Anything
Play Anything is nothing short of brilliant... I will be recommending this provocative and entertaining book to everyone I know." u- Jane McGonigal, bestselling author of …
Racing the Beam
A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that …
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
A single line of code offers a way to understand the cultural context of computing.This book takes a single line of code-the extremely concise BASIC program for the Commodore 64 …
Unit Operations
In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze …
Unit Operations
In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze …
The Geek's Chihuahua
At dinnertime: check. At a traffic light: check. In bed at the end of the day: check. In line at the coffee shop: check. In The Geek’s Chihuahua, Ian Bogost addresses the modern …
Joystick Soldiers
Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the …
Joystick Soldiers
Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the …
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
A single line of code offers a way to understand the cultural context of computing.This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 …
How to Do Things with Videogames
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New …