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Making New Media offers a series of case studies from the author’s work with students and teachers from the mid-90s to the present day, charting the dramatic rise of new media in …
What does it look and feel like to communicate, create, compose, comprehend, teach, and learn with our bodies? Reaching beyond existing scholarship on multimodality and literacies, …
How do classroom teachers envision new technologies within their practice? In the conversation on incorporating new technologies into classrooms, teachers are often sidelined. …
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this …
This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from …
This book won the Literacy Research Association’s 2014 Edward B. Fry Book Award The contributors to this edited volume examine the simultaneous implementation of critical and …
In the last five years, Web 2.0 applications – vast virtual worlds, multiplayer online games, social networking, and file sharing among them – have inspired new notions of what it …
New literacies have many functions in schools and learning, but science and mathematics education are among the contexts where their full potential has yet to be explored. This …
New literacies have been researched with various age groups in a variety of settings, illustrating how text uses differ across contexts and highlighting stark divides between …
This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from …