Filter
Studievägledning
Filter
Making New Media offers a series of case studies from the author’s work with students and teachers from the mid-90s to the present day, charting the dramatic rise of new media in …
What does it look and feel like to communicate, create, compose, comprehend, teach, and learn with our bodies? Reaching beyond existing scholarship on multimodality and literacies, …
How do classroom teachers envision new technologies within their practice? In the conversation on incorporating new technologies into classrooms, teachers are often sidelined. …
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this …
This book won the Literacy Research Association’s 2014 Edward B. Fry Book Award The contributors to this edited volume examine the simultaneous implementation of critical and …
In the last five years, Web 2.0 applications – vast virtual worlds, multiplayer online games, social networking, and file sharing among them – have inspired new notions of what it …
New literacies have many functions in schools and learning, but science and mathematics education are among the contexts where their full potential has yet to be explored. This …
New literacies have been researched with various age groups in a variety of settings, illustrating how text uses differ across contexts and highlighting stark divides between …
This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from …
Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book …