Sociologi: sport & fritid

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  • Play Matters

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    pocket, 2017, Engelska, ISBN 9780262534512

    Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being.What do we think about when we think about play? A pastime?

  • Enjoying Machines

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    klotband, 2015, Engelska, ISBN 9780262028783

    An argument that pleasure is a fundamental part of why we use technology, and a framework for understanding the relationship between pleasure and technology.The dominant feature of

  • Play Matters

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    E-bok, 2014, Engelska, ISBN 9780262325967

    Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being.What do we think about when we think about play? A pastime?

  • Locally Played

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    klotband, 2020, Engelska, ISBN 9780262043489

    How games can make a real-world difference in communities when city leaders tap into the power of play for local impact.In 2016, city officials were surprised when Pokemon GO

  • Sport 2.0

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    E-bok, 2017, Engelska, ISBN 9780262343121

    Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics.Digital technology is

  • Cultural Code

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    inbunden, 2016, Engelska, ISBN 9780262034050

    How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games.Video games are

  • The Well-Played Game

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    inbunden, 2013, Engelska, ISBN 9780262019170

    The return of a classic book about games and play that illuminates the relationship between the well-played game and the well-lived life.In The Well-Played Game, games guru Bernard

  • Play Between Worlds

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    pocket, 2009, Engelska, ISBN 9780262512626

    A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader

  • Raising the Stakes

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    E-bok, 2012, Engelska, ISBN 9780262300476

    How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play.Competitive

  • Aesthetic of Play

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    E-bok, 2015, Engelska, ISBN 9780262324212

    A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not only pre-cultural