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Praise for Working the Phones: “A sharp reminder of the difficulties faced by call-center workers.” —The Financial Times “Jamie Woodcock shows us what call-centers can tell us …
An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games.In The Media Snatcher, Carl …
In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is …
An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.A distinguishing feature of video games is their …
How the Super Nintendo Entertainment System embodied Nintendo's resistance to innovation and took the company from industry leadership to the margins of videogaming.This is a book …
A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that …
An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of …
The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly …