Gå direkt till innehållet
Till startsidan
Böcker, spel, garn, pyssel m.m.
Real-Time 3D Graphics with WebGL 2
Spara

Real-Time 3D Graphics with WebGL 2

häftad, Engelska, 2018
57,10 €
BeställningsvaraKan levereras inom 7-13 dagar

A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more

Key Features
  • Create visually stunning, high-performance 3D applications for the web with WebGL 2
  • A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more
  • Unlock a variety of new and advanced features offered in WebGL 2
Book Description

As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.

Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.

This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.

What you will learn
  • Understand the rendering pipeline provided in WebGL
  • Build and render 3D objects with WebGL
  • Develop lights using shaders, 3D math, and the physics of light reflection
  • Create a camera and use it to navigate a 3D scene
  • Use texturing, lighting, and shading techniques to render realistic 3D scenes
  • Implement object selection and interaction in a 3D scene
  • Cover advanced techniques for creating immersive and compelling scenes
  • Learn new and advanced features offered in WebGL 2
Who this book is for

This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.

Mer på Adlibris

Om Adlibris

Vi är Nordens största nätbokhandel och vi vill inspirera människor till sin nästa läsupplevelse. Vi vill visa dig vägen till böcker som hänför, berör och upprör eller för en stund tar dig med till en helt annan värld. Hos oss ryms över 13 miljoner titlar samt det senaste inom spel, pyssel, garn och allt annat som hör en modern bokhandel till.

  • Alltid bra priser

  • Fri frakt över 39,90 €

  • Smidiga leveranser

Nyhetsbrev

Ta del av våra bästa lästips, erbjudanden och kampanjer. Anmäl dig nu och få 10 % rabatt på ditt första köp. Erbjudandet gäller endast nya prenumeranter, privatkunder, ej kurslitteratur, digitala böcker eller presentkort.