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Python Programming Crash Course
? - WHY THIS BOOK CAN HELP YOUR CUSTOMERS
This Python Programming Crash Course is for you. This is the most complete Python guide with 2 Manuscripts in 1 book:
1- Python Programming For Beginners
2- Python for Data Analysis
A great opportunity: Simplicity, Best Order and Selection of topics to Learn Fast and Selected Practice Exercises and Examples.
In Manuscripts 1 "Python Programming For Beginners" you'll learn:
- What is Python
- How to install Python and what is the best distribution
- What are data types and variables
- How to work with numbers in Python
- What operators there are in Python and when to use them
- How to manipulate Strings
- How to implement Program Flow Controls
- How to implement loops in Python
- What are Python lists, Tuples, Sets, Dictionaries, and how to use them
- How to create modules and functions
- How to program according to the Object-Oriented paradigm
- How to create classes
- What are and how to use Inheritance, Polymorphism, Abstraction, and Encapsulation
And much more...
In Manuscript 2 "Python for Data Analysis" you'll learn:
- What Data Analysis is and why it is important
- What are the different types of Data Analysis
- What are the 6 key steps of the Data Analysis process that you should follow
- What are the applications of Data Analysis and Analytics
- How to set up the Python environment for Data Analysis
- What are and how to use Python Data Structures
- How to work with IPython/Jupyter Notebook
- How to work with NumPy
- How to visualize data with Matplotlib
- What other visualization libraries are out there
- Why is Big Data important and how to get the best out of it
- How to leverage Neural Networks for Data Analysis
And much more...
Buy it NOW and let Your Customers get addicted to this amazing book- Webbprogrammering (inom Programmering)
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- Programmerings- & skriptspråk: allmänt (inom Programmering)
- Pedagogik (inom Psykologi & Pedagogik)
- Mac-programmering (inom Programmering)
- Webbtjänster (inom Webbprogrammering)
- Databasprogrammering (inom Programmering)
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- Spel, IT & multimedia: Guider (inom Datorer & IT)
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- Objektorienterad programmering (OOP) (inom Programmering)
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- Datorstödd tillverkning (CAM, computer aided manufacture) (inom Produktionsteknik)
- Programmering för handdatorer (inom Programmering)
- .Net-programmering (inom Microsoft-programmering)
- Grafikprogrammering (inom Programmering)
- Funktionell programmering (inom Programmering)
- Programkoncept / att lära sig programmering (inom Programmering)
- Aspektprogrammering, aspektorienterad programmering (AOP) (inom Programmering)
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- 3D-grafik: spelprogrammering (inom Spelutveckling & spelprogrammering)
- Nivådesign: spelprogrammering (inom Spelutveckling & spelprogrammering)
- Nätverksprogrammering (inom Programmering)