Hakutulokset: Kirjoja kirjailijalta Mizuko Ito
yhteensä 21 hakutulosta
Engineering Play
How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered …
Fandom Unbound
In recent years, otaku culture has emerged as one of Japan’s major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once …
Personal, Portable, Pedestrian
How mobile communications in Japan became a pervasively personal tool that connects families and friends, creating "always-on" social engagement.The Japanese term for mobile phone, …
Connected Play
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.Millions of children visit virtual worlds every …
Fandom Unbound
In recent years, otaku culture has emerged as one of Japan’s major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once …
Connected Play
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.Millions of children visit virtual worlds every …
Affinity Online
How online affinity networks expand learning and opportunity for young peopleBoyband One Direction fanfiction writers, gamers who solve math problems together, Harry Potter fans …
Affinity Online
How online affinity networks expand learning and opportunity for young people Boyband One Direction fanfiction writers, gamers who solve math problems together, Harry Potter fans …
Algorithmic Rights and Protections for Children
Participatory Culture in a Networked Era
In the last two decades, both the conception and the practice of participatory culture have been transformed by the new affordances enabled by digital, networked, and mobile …
Engineering Play
How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered …
Hanging Out, Messing Around, and Geeking Out
The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups.Hanging …