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Spelutveckling & spelprogrammering
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Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent? The answer to this question is playtesting. However, a …
Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs …
This book is a formalization of collected notes from an introductory game theory course taught at Queen's University. The course introduced traditional game theory and its formal …
Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to …