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Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education
The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and …
Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education
Crowdsourcing during COVID-19
Crowdsourcing is a means by which public interest is sought and leveraged to achieve specific goals, and this fascinating study highlights how the model has been used to challenge …
Crowdsourcing during COVID-19
Crowdsourcing is a means by which public interest is sought and leveraged to achieve specific goals, and this fascinating study highlights how the model has been used to challenge …
Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education
Gamification and Design Thinking in Higher Education
This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote motivation, …
Crowdsourcing during COVID-19
Crowdsourcing is a means by which public interest is sought and leveraged to achieve specific goals, and this fascinating study highlights how the model has been used to challenge …
Gamification and Design Thinking in Higher Education
This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote motivation, …