Hakutulokset: Kirjoja kirjailijalta Julian Togelius
yhteensä 21 hakutulosta
Artificial General Intelligence
How to make AI capable of general intelligence, and what such technology would mean for society. Artificial intelligence surrounds us. More and more of the systems and services you …
Applications of Evolutionary Computation
This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2012, held in Málaga, Spain, in …
Applications of Evolutionary Computation
This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2011, held in Torino, Italy, in …
Artificial Intelligence and Games
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background …
Applications of Evolutionary Computation
This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2012, held in Malaga, Spain, in …
General Video Game Artificial Intelligence
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance …
Procedural Content Generation in Games
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, …
General Video Game Artificial Intelligence
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance …
Playing Smart
A new vision of the future of games and game design, enabled by AI.Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, …
Computer Games
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in …
Artificial Intelligence and Games
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background …
Computer Games
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in …