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totalt 63 träffar
Critical Play
An examination of subversive games-games designed for political, aesthetic, and social critique.For many players, games are entertainment, diversion, relaxation, fantasy. But what …
Engineering Play
How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered …
Play like a Feminist.
An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives."e;You play like a girl"e;: …
Connected Play
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.Millions of children visit virtual worlds every …
Locally Played
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact.In 2016, city officials were surprised when Pokemon GO …
A Play of Bodies
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.Our bodies engage with videogames in complex and …
Playframes: How Do We Know We Are Playing?
The Elusive Shift: How Role-Playing Games Forged Their Identity
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, …
Real Games
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.In videogame criticism, the worst insult might be "That's not a …
Achievement Relocked
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. …