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Independent Videogames
Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and …
Gender, Age, and Digital Games in the Domestic Context
Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. …
The Paradox of Transgression in Games
The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, …
Manifestations of Queerness in Video Games
Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to …
Traveling through Video Games
This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how …
Hybrid Play
This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as …
Asian Histories and Heritages in Video Games
This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book …
Identity and Play in Interactive Digital Media
Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts …
Evolutionary Psychology and Digital Games
Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to the study of the use and …
Videogames and Agency
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …
Representing Conflicts in Games
This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real …
New Perspectives on the Social Aspects of Digital Gaming
Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" …