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Internet of Things: Architectures for Enhanced Living Environments
Internet of Things: Architectures for Enhanced Living Environments, Volume 133 presents interesting chapters on a variety of timely topics, including Explainable Artificial …
How AI Impacts Urban Living and Public Health
This open access book constitutes the refereed proceedings of the 17th International Conference on String Processing and Information Retrieval, ICOST 2019, held in New York City, …
Second Lives
On websites like eBay, people sell virtual clothes and rent virtual property for real cash - for a total of GBP400 million worth each year. Tim Guest takes us on a revelatory …
Living With Hacktivism
This book focuses on the phenomenon of hacktivism and how it has been dealt with up to now in the United States and the United Kingdom. After discussing the birth of the phenomenon …
finding You in a world of It
To play the game, to dance the dance, to know what it means to be really alive...you need partners. I need You. In the Information Age, everyone is an It, an abstraction. The World …
AI-Driven Wellbeing to Enhance Lives and Work Environments
The book examines how artificial intelligence (AI) is changing methods used by individuals and organizations to address wellbeing. The book examines the convergence of AI, …
Living With Hacktivism
Based on this hybrid nature of hacktivism, Karagiannopoulos proceeds to offer a critique of the current responses towards such practices and their potential for preserving the …
Las esencial de un buen l??der Softcover Lead Like It Matters
Descubre el secreto para encender un movimiento que d vida, transforme el alma e inspire a las personas en tu organizaci n, iglesia o ministerio.Craig Groeschel, autor de best …
Cyberspace Data and Intelligence, and Cyber-Living, Syndrome, and Health
This two-volume set (CCIS 1137 and CCIS 1138) constitutes the proceedings of the Third International Conference on Cyberspace Data and Intelligence, Cyber DI 2019, and the …
Creative Tools and the Softwarization of Cultural Production
This book explores how creativity is increasingly designed, marketed, and produced with digital products and services — a process referred to as softwarization.