Sökt på: Serie media studies
totalt 14 träffar
Mixed Reality and Games – Theoretical and Practical Approaches in Game Studies and Education
Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world …
Moving Images – Mediating Migration as Crisis
In recent years, spectacular images of ruined boats, makeshift border camps, and beaches littered with life vests have done much to consolidate the politics of movement in Europe. …
Covering the Courts
Covering the Courts shows how writers and journalists deal with present-day major trials, such as those involving Timothy McVeigh and O.J. Simpson. The volume features such …
Covering China
The relationship between China and the United States has been marked by a lack of mutual comprehension that stretches from America's missionary paternalism in the early twentieth …
On Desire – Positions of Time–Based and Immersive Arts
Desire indicates phenomena that are implicated in a productive ambiguity. These phenomena associate basic elements of human coexistence, while also referencing complex social …
Ludotopia – Spaces, Places, and Territories in Computer Games
Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of …
Narrative Mechanics – Strategies and Meanings in Games and Real Life
What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It …
Games and Rules – Game Mechanics for the "Magic Circle"
Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the …
Games and Bereavement – How Video Games Represent Attachment, Loss, and Grief
How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. …
Migrating Through the Web
How to study a media object on the web that is at the same time a documentary, a reportage, and a game which combines both fiction and non-fiction elements? Nicole Braida digs into …
Van Gogh TV’s “Piazza Virtuale”
Piazza virtuale by the group of artists known as Van Gogh TV was not only the biggest art project ever to appear on television, but from a contemporary point of view the project …
Reading 'Black Mirror' – Insights into Technology and the Post–Media Condition
Very few contemporary television programs provoke spirited responses quite like the dystopian series Black Mirror. This provocative program, infamous for its myriad apocalyptic …