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(Re)Searching the Digital Bauhaus
The intent of this chapter is to outline a distinctive way of thinking about issues of technology and society that has characterized many Nordic approaches to the topic. One of the …
Playing with the Past: Into the Future
Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital …
Intelligent Scene Modeling and Human-Computer Interaction
This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine …
A Framework for Visualizing Information
Fundamental solutions in understanding information have been elusive for a long time. The field of Artificial Intelligence has proposed the Turing Test as a way to test for the …
Design for Experience
Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users. Only when the …
Human Work Interaction Design
An approach to socio-technical HCI called Human Work Interaction Design (HWID) emerged around 2005. It has grown steadily, and now is the time for sharing this research with a …
The Authoring Problem
Authoring, its tools, processes, and design challenges are key issues for the Interactive Digital Narrative (IDN) research community. The complexity of IDN authoring, often …
End User Development
By now, most people have become familiar with the basic functionality and interfaces of computers. However, developing new or modified applications that effectively support users' …
Integrating User-Centred Design in Agile Development
This book examines the possibilities of incorporating elements of user-centred design (UCD) such as user experience (UX) and usability with agile software development. It explores …
Reframing Information Architecture
Information architecture has changed dramatically since the mid-1990s and earlier conceptions of the world and the internet being different and separate have given way to a much …
Automotive User Interfaces
This book focuses on automotive user interfaces for in-vehicle usage, looking at car electronics, its software of hidden technologies (e.g., ASP, ESP), comfort functions (e.g., …
Pen-and-Paper User Interfaces
Even at the beginning of the 21st century, we are far from becoming paperless. Pen and paper is still the only truly ubiquitous information processing technology. Pen-and-paper …