Sökt på: Serie digital game studies
totalt 8 träffar
Gaming Representation
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry …
Gaming the System
Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical …
Thinking about Video Games
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings …
Ability Machines
Video games are both physically and cognitively demanding—so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines …
The Grounds of Gaming
Stark gender disparities characterize the places where digital gameplay often takes place—remote gaming setups, campus computer labs, esports arenas, and convention centers, for …
Playing with Religion in Digital Games
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The …
Playing to Win
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and …