Sökt på: Sökresultat
totalt 72 träffar
Leet Noobs
Leet Noobs documents, for over 10 months, a group of players in the online game World of Warcraft engaged in a 40-person joint activity known as raiding. Initially, the group was …
New Literacies and Teacher Learning
New Literacies and Teacher Learning examines the complexities of teacher professional development today in relation to new literacies and digital technologies, set within the wider …
Gamify Your Classroom
This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from …
Game-Based Learning in Action
How are expert educators using games in their classrooms to give students agency, while also teaching twenty-first century skills, like empathy, systems thinking, and design …
Adolescents and Literacies in a Digital World
By embracing a rapidly changing digital world, the so-called millennial adolescent is proving quite adept at breaking down age-old distinctions among disciplines, between high- and …
Youth Community Inquiry
Youth Community Inquiry offers a detailed look at how young people use new media to help their communities thrive. Chapters address questions about learning, digital technology, …
Making New Media
Making New Media offers a series of case studies from the author’s work with students and teachers from the mid-90s to the present day, charting the dramatic rise of new media in …
Moving Ideas
What does it look and feel like to communicate, create, compose, comprehend, teach, and learn with our bodies? Reaching beyond existing scholarship on multimodality and literacies, …
Media and Digital Literacies in Secondary School
Media and Digital Literacies in Secondary School examines young people’s media practices and media literacies in school spaces where these practices mix in the school environment …
Learning to Teach in the Digital Age
Learning to Teach in the Digital Age tells the story of a group of K–12 teachers as they began to connect with digital making and learning pedagogies. Guiding questions at the …
Gamify Your Classroom
This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With …