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The Manager`s Path
Managing people is difficult wherever you work. But in the tech industry, where management is also a technical discipline, the learning curve can be brutal-especially when there …
Theory of Fun for Game Design
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with …
Escaping the Build Trap
To stay competitive in today’s market, organizations need to adopt a culture of customer-centric practices that focus on outcomes rather than outputs. Companies that live and die …
Practical Statistics for Data Scientists
Statistical methods are a key part of data science, yet few data scientists have formal statistical training. Courses and books on basic statistics rarely cover the topic from a …
Designing Interfaces
Designing good application interfaces isn’t easy now that companies need to create compelling, seamless user experiences across an exploding number of channels, screens, and …
Software Architecture: The Hard Parts
There are no easy decisions in software architecture. Instead, there are many hard parts--difficult problems or issues with no best practices--that force you to choose among …
Practical Electronics - Components and Techniques
How much do you need to know about electronics to create something interesting, or creatively modify something that already exists? If you'd like to build an electronic device, but …
Encyclopedia of Electronic Components Volume 2
Want to know how to use an electronic component? This second book of a three-volume set includes key information on electronics parts for your projects--complete with photographs, …
Fluent Python
Don't waste time bending Python to fit patterns you've learned in other languages. Python's simplicity lets you become productive quickly, but often this means you aren't using …
Building Microservices
Distributed systems have become more fine-grained in the past 10 years, shifting from code-heavy monolithic applications to smaller, self-contained microservices. But developing …
Prototyping for Designers
Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and …