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totalt 4 träffar
The Art of Failure
We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions …
Making Games
An argument that production tools shape the aesthetics and political economy of games as an expressive medium.In Making Games, Stefan Werning considers the role of tools (primarily …
Uncertainty in Games
In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the …
Ambient Play
We often play games on our mobile devices when we have some time to kill-waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a …