Sökt på: Böcker av Julian Togelius
totalt 27 träffar
Artificial Intelligence and Games
This book covers artificial intelligence methods applied to games, both in research and game development.
Procedural Content Generation in Games
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, …
Procedural Content Generation in Games
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, …
Playing Smart
Procedural Content Generation in Games
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, …
Artificial General Intelligence
How to make AI capable of general intelligence, and what such technology would mean for society.Artificial intelligence surrounds us. More and more of the systems and services you …
Applications of Evolutionary Computation
Since 1998, EvoApplications — formerly known as EvoWorkshops— has provided a unique opportunity for EC researchers to meet and discuss application aspects of EC and has been an …
Inteligencia artificial general
La inteligencia artificial es omnipresente. Cada vez mas sistemas y servicios con los que interactuas a diario se basan en tecnologia de IA. Aunque algunos de los ultimos sistemas …
Artificial Intelligence and Games
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background …
Artificial General Intelligence
General Video Game Artificial Intelligence
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance …
Computer Games
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in …