THE KINGDOM KEEPERS
Using a cutting-edge technology called DHI - which stands for both Disney Host Interactive and Daylight Hologram Imaging - Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming? Finn's confusion only increases when he encounters Wayne, an elderly Imagineer who tells him that the park is in grave danger. Led by the scheming witch, Maleficent, a mysterious group of characters called the Overtakers is plotting to destroy Disney's beloved realm, and maybe more. This gripping high-tech tale will thrill every kid who has ever dreamed of sneaking into Walt Disney World after hours and wondered what happens at night, when the park is closed.
KINGDOM KEEPERS II
It's supposed to be a happy day at the Magic Kingdom - the teenage holographic hosts have returned. But things go very wrong when a sudden lightning storm disrupts the celebration, and Amanda's mysterious sister, Jez, disappears. The only clue is the sighting of a wild monkey in the Magic Kingdom during the storm. The mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months. Wayne tells Finn that there's trouble at the Animal Kingdom: the evil Overtakers have gained control of one of the computer servers that will be used to operate Daylight Holographic Imaging there. That means if any of the holographic hosts fall asleep, they will go into comas - permanently. Filled with action and brimming with the same meticulous detail as The Kingdom Keepers: Disney After Dark, this second audiobook in the series - Disney at Dawn - is the result of hands-on research behind the scenes at Disney's Animal Kingdom Park. Younger and older listeners alike will get a glimpse into a second Disney kingdom. The wild rides have only just begun, and the clock is ticking. How long can the teens keep themselves awake in their quest to find their friend - and what happens if they fail?