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Girls and computer games-and the movement to overcome the stereotyping that dominates the toy aisles.Many parents worry about the influence of video games on their children's …
A groundbreaking conception of interactive media, inspired by continuity, field, and process, with fresh implications for art, computer science, and philosophy of technology.In …
A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media.This reader collects the texts, videos, and computer …
The kaleidoscope, the stereoscope, and other nineteenth-century optical toys analyzed as "new media" of their era, provoking anxieties similar to our own about children and …
A cultural history of gigantism in architecture and digital culture, from the Eiffel Tower to the World Trade Center.The gigantic is everywhere, and gigantism is manifest in …
Essays on photography and the medium's history and evolving identity.In Each Wild Idea, Geoffrey Batchen explores a wide range of photographic subjects, from the timing of the …
Who benefits from smart technology? Whose interests are served when we trade our personal data for convenience and connectivity?Smart technology is everywhere: smart umbrellas that …
An exploration of how and why social media content is tagged as "not safe for work" and an argument against conflating sexual content with risk.The hashtag #NSFW (not safe for …
Terms and phrases such as "the global village" and "the medium is the message" are now part of the lexicon, and McLuhan's theories continue to challenge our sensibilities and our …
How marginalized groups use Twitter to advance counter-narratives, preempt political spin, and build diverse networks of dissent.The power of hashtag activism became clear in 2011, …