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On rediscovering surroundings when information goes everywhere.The world is filling with ever more kinds of media, in ever more contexts and formats. Glowing rectangles have become …
A cultural theory of the interface as a relation that is both ubiquitous and elusive, drawing on disciplines from cultural theory to architecture.In this book, Branden Hookway …
A look at how Big Data can be put to positive use, from helping users break bad habits to tracking the global spread of disease.Big Data is made up of lots of little data: numbers …
A sociocultural study of workers' ad hoc genre innovations and their significance for information design.In Tracing Genres through Organizations, Clay Spinuzzi examines the …
Ben Shneiderman's book dramatically raises computer users' expectations of what they should get from technology. He opens their eyes to new possibilities and invites them to think …
Why every child needs to learn to code: the shift from "computational thinking" to computational participation.Coding, once considered an arcane craft practiced by solitary …
What happens when people turn their everyday experience into data: an introduction to the essential ideas and key challenges of self-tracking.People keep track. In the eighteenth …
Experiments in innovation, design, and democracy that search not for a killer app but for a collaboratively created sustainable future.Innovation and design need not be about the …
What it's like to explore Mars from Earth: How the Mars rovers provide scientists with a virtual experience of being on Mars.Geologists in the field climb hills and hang onto …
What is at stake socially, culturally, politically, and economically when we routinely use technology to gather information about our bodies and environments? Today anyone can …