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  • The Pleasures of Computer Gaming

    häftad, 2008, Engelska, ISBN 9780786435951

    "This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games

  • Video Games and the Mind

    häftad, 2016, Engelska, ISBN 9780786499090

    Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions

  • Anime and the Visual Novel

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    häftad, 2009, Engelska, ISBN 9780786444274

    This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are

  • My Avatar, My Self

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    häftad, 2009, Engelska, ISBN 9780786441099

    With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships

  • Unraveling Resident Evil

    häftad, 2014, Engelska, ISBN 9780786472918

    Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous

  • The Composition of Video Games

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    häftad, 2019, Engelska, ISBN 9781476673936

    Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music,

  • Game On, Hollywood!

    häftad, 2013, Engelska, ISBN 9780786471140

    The 14 essays in Game on, Hollywood take on several points of game and film intersection. They look at story lines, aesthetics, mechanics, and production. The book is about

  • Classic Home Video Games, 1985-1988

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    häftad, 2012, Engelska, ISBN 9780786469376

    A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the

  • Women and Video Game Modding

    häftad, 2020, Engelska, ISBN 9781476667430

    The world of video games has long revolved around a subset of its player base—straight, white males aged 18–25. Highly gendered marketing in the late 1990s and early 2000s widened

  • Terms of Play

    häftad, 2013, Engelska, ISBN 9780786469703

    This edited collection of essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of