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How Games Move Us
An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.This is a …
The Beauty of Games
Player vs. Monster
A study of the gruesome game characters we love to beat--and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers …
Uncertainty in Games
How uncertainty in games-from Super Mario Bros. to Rock/Paper/Scissors-engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were …
Repairing Play
A provocative study that reconsiders our notion of play--and how its deceptively wholesome image has harmed and erased people of color. Contemporary theorists present play as …
Achievement Relocked
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. …
Real Games
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.In videogame criticism, the worst insult might be "That's not a …
Mainstreaming and Game Journalism
Fun, Taste, & Games
Reclaiming fun as a meaningful concept for understanding games and play."Fun" is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick …
Making Games
An argument that production tools shape the aesthetics and political economy of games as an expressive medium.In Making Games, Stefan Werning considers the role of tools (primarily …