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Artificial Intelligence for Computer Games
heftet,
2019,
Engelsk,
ISBN 9780367446567
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with …
AI for Games and Animation
e-bok,
1999,
Engelsk,
ISBN 9781439864012
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. …
Artificial Intelligence for Computer Games
e-bok,
2004,
Engelsk,
ISBN 9781439864807
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with …