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A Geology of Media
Media history is millions, even billions, of years old. That is the premise of this pioneering and provocative book, which argues that to adequately understand contemporary media …
Digital Memory and the Archive
In the popular imagination, archives are remote, largely obsolete institutions: either antiquated, inevitably dusty libraries or sinister repositories of personal secrets …
On the Existence of Digital Objects
Digital objects, in their simplest form, are data. They are also a new kind of industrial object that pervades every aspect of our life today—as online videos, images, text files, …
Does Writing Have a Future?
In Does Writing Have a Future?, a remarkably perceptive work first published in German in 1987, Vilém Flusser asks what will happen to thought and communication as written …
The Digitally Disposed
Locates the deep history of digitality in the development of racial capitalism Seb Franklin sets out a media theory of racial capitalism to examine digitality’s racial-capitalist …
Summa Technologiae
The Polish writer Stanislaw Lem is best known to English-speaking readers as the author of the 1961 science fiction novel Solaris, adapted into a meditative film by Andrei …
World Projects
Markus Krajewski is emerging as a leading scholar in the field of media archaeology, which seeks to trace cultural history through the media networks that enable and structure it. …
The Perversity of Things
In 1905, a young Jewish immigrant from Luxembourg founded an electrical supply shop in New York. This inventor, writer, and publisher Hugo Gernsback would later become famous for …
Gameplay Mode
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s Spore, computer games owe their development to computer simulation and imaging …
Comparative Textual Media
For the past few hundred years, Western cultures have relied on print. When writing was accomplished by a quill pen, inkpot, and paper, it was easy to imagine that writing was …
How to Talk about Videogames
Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final …