When Zane goes rambling, his friends call him crazy and refuse to play along. When he finds a shining star, it doesn't bother him when his friends try to tell him it's just a hubcap. Undaunted, Zane uses his finds to create a secret project that piques his friends' curiosity. After watching him ramble around the neighborhood, finding magic in the ordinary, his friends are eventually drawn into his imaginative game. Through the book's art, attentive readers will see that Zane is using his finds to create a pirate ship, and once his friends realize what he's up to, even the most skeptical realists join the fun and sail the afternoon away. Zane's imagination sees the cowpoke's lasso in a piece of vine, the pirate's golden ring in an old pop top, and many other treasures that have been stolen from today's children by electronic entertainment. Rambling enforces the joy of imaginative play.
One Day I Went Rambling
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