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A study of the gruesome game characters we love to beat--and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers …
How uncertainty in games-from Super Mario Bros. to Rock/Paper/Scissors-engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were …
A provocative study that reconsiders our notion of play--and how its deceptively wholesome image has harmed and erased people of color. Contemporary theorists present play as …
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. …
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.In videogame criticism, the worst insult might be "That's not a …
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.We may think of video games as being "fun," but in The …