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How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. …
A book for anyone who wants to learn programming to explore and create, with exercises and projects to help the reader learn by doing.This book introduces programming to readers …
The evolution of activism against the expansion of copyright in the digital domain, with case studies of resistance including eBook and iTunes hacks.The movement against …
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. …
How the archive evolved to include new technologies, practices, and media, and how it became the apparatus through which we map the everyday.In Archive Everything, Gabriella …
A new examination of mass digitization as an emerging sociopolitical and sociotechnical phenomenon that alters the politics of cultural memory.Today, all of us with internet …
A new examination of mass digitization as an emerging sociopolitical and sociotechnical phenomenon that alters the politics of cultural memory.Today, all of us with internet …
How family video game play promotes intergenerational communication, connection, and learning.Video games have a bad reputation in the mainstream media. They are blamed for …
How family video game play promotes intergenerational communication, connection, and learning.Video games have a bad reputation in the mainstream media. They are blamed for …
An argument that great expressive power of computational media arises from the construction of phantasms-blends of cultural ideas and sensory imagination.In Phantasmal Media, D. …