Sökt på: steve jones
totalt 19 träffar
Internet Research Ethics for the Social Age
The continuous evolution of internet and related social media technologies and platforms have opened up vast new means for communication, socialization, expression, and …
Hashtag Publics
This collection investigates the publics of the hashtag. Taking cues from critical public sphere theory, contributors are interested in publics that break beyond the mainstream – …
Human-Machine Communication
From virtual assistants to social robots, people are increasingly interacting with intelligent and highly communicative technologies throughout their daily lives. This shift from …
Gatewatching and News Curation
Gatewatching and News Curation: Journalism, Social Media, and the Public Sphere documents an emerging news media environment that is characterised by an increasingly networked and …
The Audience Commodity in a Digital Age
This edited collection comprises foundational texts and new contributions that revisit the theory of the «audience commodity» as first articulated by Dallas Smythe. Contributors …
Making Our World
Making Our World: The Hacker and Maker Movements in Context describes and situates the political, historical, national, and organizational elements of hacking and making. Hackers …
Digital Contagions
Now in its second edition, Digital Contagions is the first book to offer a comprehensive and critical analysis of the culture and history of the computer virus.At a time when our …
Ethics for a Digital Age, Vol. II
The second volume of Ethics for a Digital Age contains a selection of research presented at the fifth and sixth Annual International Symposia on Digital Ethics hosted by the Center …
The Myths of Technology
This book questions whether technologies are the rational, tangible, scientific, forward-thinking, neutral objects they are so often perceived to be, exploring instead how …
Trust and Virtual Worlds
Trust is essential to human society and the good life. At the same time, citizens of developed countries spend more and more time in virtual environments. This collection asks how …