Sökt på: Serie advances in game-based learning
totalt 35 träffar
Choosing and Using Digital Games in the Classroom
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education …
Handbook of Research on Gaming Trends in P-12 Education
Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young …
Game-Based Learning Across the Lifespan
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological …
Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, …
Psychology, Pedagogy, and Assessment in Serious Games
As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as …
Student Usability in Educational Software and Games
Student Usability in Educational Software and Games: Improving Experiences explores new models of interaction and human-computer interaction paradigms as applied to learning …
Serious Games Analytics
This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, …
Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments
Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and …
A Guide to Designing Curricular Games
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery …
A Guide to Designing Curricular Games
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery …
Simulation and Gaming for Mathematical Education
Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies provides leading research on ways for various learning environments to be created referring …
Serious Games Analytics
This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, …