Sökt på: Böcker av Jane McGonigal
totalt 12 träffar
Imaginable
World-renowned future forecaster, game designer, and NEW YORK TIMES bestselling author Jane McGonigal gives us the tools to imagine the future without fear.How can we be confident …
Imaginable
A world-renowned future forecaster and game designer teaches us to envision the future before it arrives--and gives us the tools to help shape the world we want to live in.The …
Reality is Broken
The future belongs to those who play games. In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from …
SuperBetter
A revolutionary new self-help book by top flight game designer Jane McGonigal.After suffering a brain injury, Jane McGonigal came up with a game to help aid her recovery and battle …
Imaginable
World-renowned future forecaster, game designer, and NEW YORK TIMES bestselling author Jane McGonigal gives us the tools to imagine the future without fear."An accessible, …
¿Por qué los videojuegos pueden mejorar tu vida y cambiar el mundo?
Hoy en el mundo se juegan alrededor de 3000 millones de horas de videojuegos por semana. El interés y los afectos de jóvenes y también de adultos migraron hacia el mundo virtual. …
Reality is Broken
We are living in a world full of games.More than 31 million people in the UK are gamers. The average young person will spend 10,000 hours gaming by the age of twenty-one. The …
Superbetter
A revolutionary new self-help book by top flight game designer Jane McGonigal.
SuperBetter
An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growthIn 2009, internationally …
Bereit für die Zukunft
Imaginable
World-renowned future forecaster, game designer, and NEW YORK TIMES bestselling author Jane McGonigal gives us the tools to imagine the future without fear.How can we be confident …
The Ecology of Games
An exploration of games as systems in which young people participate as gamers, producers, and learners.In the many studies of games and young people's use of them, little has been …