Sökt på: Böcker av Colin Lankshear
totalt 46 träffar
Handbook of Research on New Literacies
Situated at the intersection of two of the most important areas in educational research today - literacy and technology - this handbook draws on the potential of each while carving …
Handbook of Research on New Literacies
Situated at the intersection of two of the most important areas in educational research today — literacy and technology — this handbook draws on the potential of each while carving …
Leet Noobs
Leet Noobs documents, for over 10 months, a group of players in the online game World of Warcraft engaged in a 40-person joint activity known as raiding. Initially, the group was …
Politics of Liberation
First Published in 2004. This work explores various forms of oppression that plague contemporary society. Through the analyses and reflections of theorists and social activists - …
Game-Based Learning in Action
How are expert educators using games in their classrooms to give students agency, while also teaching twenty-first century skills, like empathy, systems thinking, and design …
Training for a Smart Workforce
In the hypercompetitive context of the new global economy, building a smart workforce is widely regarded as a key strategy for enterprises. But is this any more than another 'fast …
Moving Ideas
What does it look and feel like to communicate, create, compose, comprehend, teach, and learn with our bodies? Reaching beyond existing scholarship on multimodality and literacies, …
Media and Digital Literacies in Secondary School
Media and Digital Literacies in Secondary School examines young people’s media practices and media literacies in school spaces where these practices mix in the school environment …
Futures of Critical Theory
Written by internationally acclaimed scholars on futures of critical theory, this book attempts to renew and reinvigorate critical theory by extending its range and its …
Gamify Your Classroom
This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With …
Sociedad del Conocimiento, Tecnología y Educación
La irrupción meteórica de las Tecnologías de la Información y de la Comunicación y en especial de Internet, su más notorio vástago, han transformado en apenas treinta años las …
Practicing Futures
The real world is full of challenges and the sheer weight of problems facing us can stifle the genius of our collective human creativity at exactly the time when we desperately …