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First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. …
First published in 1984, this book helped many a budding coder get to grips with the BBC Micro computer, a machine first released in 1981 as part of the BBC Computer Literacy …
First published in 1984, this user-friendly guide to the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details …
Coding for Beginners: 5 Books in 1Get our best 5 books at the same timeBook 1: Coding for Kids in C++Book 2: Coding for Kids in JavaScriptBook 3: Coding for Teens in JavaScriptBook …
Are you interested in learning Scratch coding to develop games?What do you understand by the term Scratch programming? How is it different from the others?Can you create animated …
First published in 1984, this was the second in Melbourne House's series of books that aimed to help owners of the much-loved Commodore 64 learn more about their machines, …
First published in 1983, this easy-to-follow guide to using machine language on the Dragon 32 gave users an excellent insight into the acclaimed machine that many considered well …
Take a journey through the history of Japanese role-playing games—from the creators who built it, the games that defined it, and the stories that transformed pop culture and …
The purpose of this guide is not only to teach you how to format in HTML5, but also to provide a critical look at programming by explaining the "behind the scenes" beyond the …