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This book provides a comprehensive account of German animation history, as well as an analysis of the current state of the industry in competition with American and cheaper …
This book focuses on artificial intelligence (AI) and machine learning (ML) technologies and how they are progressively being incorporated into a wide range of products, including …
Cloud computing, the Internet of Things (IoT), and big data are three significant technological trends affecting the world's largest corporations. This book discusses big data, …
Cloud computing, the Internet of Things (IoT), and big data are three significant technological trends affecting the world's largest corporations. This book discusses big data, …
Are you thinking about working in the board game industry? Here's what you need to know.There are so many jobs and roles that need to be filled in the board game industry. You …
Making a great board game and pitching it to publishers are two completely different things.If you've got a game that you want to share with the world but don't know what to do …
Based on the PocketGamer MasterClass Building a Pitch: From Concept to Document (2021), a decade's worth of industry experience and numerous industry-level pitches for a variety of …
This is a practical guide to help budding entrepreneurs think about various planning aspects of their proposed games business, with a view to growing their businesses and becoming …
Broadens the horizons of Chinese culture enthusiasts without expertise in animation, and helps to dismantle stereotypical perceptions of Chinese animated film culture as …
This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to …