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  • 2D to VR with Unity5 and Google Cardboard

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    häftad, 2017, Engelska, ISBN 9781498781527

    The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts

  • Alternate Reality Games

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    häftad, 2016, Engelska, ISBN 9781498722384

    While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and

  • An Introduction to Unreal Engine 4

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    häftad, 2016, Engelska, ISBN 9781498765091

    This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to

  • Blender for Visual Effects

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    häftad, 2015, Engelska, ISBN 9781498724500

    Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical

  • Fluid Engine Development

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    inbunden, 2016, Engelska, ISBN 9781498719926

    From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation.

  • Game AI Pro 3

    inbunden, 2017, Engelska, ISBN 9781498742580

    Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of

  • Game Audio Programming

    inbunden, 2016, Engelska, ISBN 9781498746731

    Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen

  • Games User Research

    inbunden, 2016, Engelska, ISBN 9781498706407

    "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a

  • GPU Pro 7

    inbunden, 2016, Engelska, ISBN 9781498742535

    The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are

  • Interactive Stories and Video Game Art

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    häftad, 2017, Engelska, ISBN 9781498781503

    The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards