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  • Critical Play

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    pocket, 2013, Engelska, ISBN 9780262518659

    An examination of subversive games-games designed for political, aesthetic, and social critique.For many players, games are entertainment, diversion, relaxation, fantasy. But what

  • Expressive Processing

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    pocket, 2012, Engelska, ISBN 9780262517539

    From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.What matters

  • Handbook of Computer Game Studies

    pocket, 2011, Engelska, ISBN 9780262516587

    A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater,

  • I Am Error

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    pocket, 2017, Engelska, ISBN 9780262534543

    The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the

  • Persuasive Games

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    pocket, 2010, Engelska, ISBN 9780262514880

    An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational