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Spel, IT & multimedia: Guider
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The electronic marketplace is a global one, and it's changing every aspect of the consumer-vendor relathionship.The marketplace is the place of exchange between buyer and seller. …
An investigation of independent video games-creative, personal, strange, and experimental-and their claims to handcrafted authenticity in a purely digital medium.Video games are …
An argument that great expressive power of computational media arises from the construction of phantasms-blends of cultural ideas and sensory imagination.In Phantasmal Media, D. …
An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds.Computer games usually …
A first-person account of the fight to preserve First Amendment rights in the digital age.Lawyer and writer Mike Godwin has been at the forefront of the struggle to preserve …
An introduction to information retrieval, the foundation for modern search engines, that emphasizes implementation and experimentation.Information retrieval is the foundation for …
Much of the business transacted on the Web today takes place through information exchanges made possible by using documents as interfaces. For example, what seems to be a simple …
The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly …
An overview of mobile learning games that argues for the educational advantages of handheld games over their big-screen counterparts.New technology has brought with it new tools …
A handbook to the Coq software for writing and checking mathematical proofs, with a practical engineering focus.The technology of mechanized program verification can play a …