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  • Building Successful Online Communities

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    pocket, 2016, Engelska, ISBN 9780262528917

    How insights from the social sciences, including social psychology and economics, can improve the design of online communities.Online communities are among the most popular

  • I Am Error

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    pocket, 2017, Engelska, ISBN 9780262534543

    The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the

  • A Composer's Guide to Game Music

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    pocket, 2017, Engelska, ISBN 9780262534499

    A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.Music in video games is often a sophisticated,

  • Hamlet on the Holodeck

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    pocket, 2017, Engelska, ISBN 9780262533485

    An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries.I want to say to all the hacker-bards from every

  • Supercade

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    pocket, 2003, Engelska, ISBN 9780262524209

    A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology.It was a time when technology was king, status was determined by your

  • Half-Real

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    pocket, 2011, Engelska, ISBN 9780262516518

    Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.A video game is half-real: we

  • Beyond Barbie and Mortal Kombat

    pocket, 2011, Engelska, ISBN 9780262516068

    Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, "second lives," "modding," serious games, and casual

  • Game After

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    pocket, 2014, Engelska, ISBN 9780262536288

    A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill.We purchase video games to play them, not to save

  • First Person

    pocket, 2006, Engelska, ISBN 9780262731751

    The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and

  • Digitizing the News

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    pocket, 2005, Engelska, ISBN 9780262524391

    In this study of how daily newspapers in America have developed electronic publishing ventures, Pablo Boczkowski shows that new media emerge not just in a burst of revolutionary