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Spel, IT & multimedia: Guider
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A book for anyone who wants to learn programming to explore and create, with exercises and projects to help the reader learn by doing.This book introduces programming to readers …
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.In videogame criticism, the worst insult might be "That's not a …
Why the Internet was designed to be the way it is, and how it could be different, now and in the future.How do you design an internet? The architecture of the current Internet is …
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. …
How the archive evolved to include new technologies, practices, and media, and how it became the apparatus through which we map the everyday.In Archive Everything, Gabriella …
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.Even as the field of game studies has …
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and …
Behind-the-scenes stories of how Internet research projects actually get done.The realm of the digital offers both new methods of research and new objects of study. Because the …
An examination of the Pirate political movement in Europe analyzes its advocacy for free expression and the preservation of the Internet as a commons.The Swedish Pirate Party …
How memetic media-aggregate texts that are collectively created, circulated, and transformed-become a part of public conversations that shape broader cultural debates.Internet …