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Sociologi: sport & fritid
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An argument that pleasure is a fundamental part of why we use technology, and a framework for understanding the relationship between pleasure and technology.The dominant feature of …
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact.In 2016, city officials were surprised when Pokemon GO …
How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play.Competitive …
The return of a classic book about games and play that illuminates the relationship between the well-played game and the well-lived life.In The Well-Played Game, games guru Bernard …
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader …
The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively …
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not only pre-cultural …