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This book will focus on utilizing statistical modelling of the software source code, in order to resolve issues associated with the software development processes. Writing and …
This book covers C-Programming focussing on its practical side. Volume 2 deals mainly with composite data structures and their composition. An extensive use of figures and examples …
This book provides an overview of modern boot firmware, including the Unified Extensible Firmware Interface (UEFI) and its associated EFI Developer Kit II (EDKII) firmware. The …
A hands-on guide to writing a Message Passing Interface, this book takes the reader on a tour across major MPI implementations, best optimization techniques, application relevant …
An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game …
Quick Boot is designed to give developers a background in the basic architecture and details of a typical boot sequence. More specifically, this book describes the basic …
For those new to SharePoint Online, as well as those who have worked with previous versions of the SharePoint platform, this guide is intended to give concrete steps to rapidly …
Software compiles, executes and runs, but often fails or gives inaccurate results, because it is not tested thoroughly prior to its release. This overview of software testing and …
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, …
You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless …