Mediaforskning
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A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the …
Digital objects, in their simplest form, are data. They are also a new kind of industrial object that pervades every aspect of our life today—as online videos, images, text files, …
To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp …
In the popular imagination, archives are remote, largely obsolete institutions: either antiquated, inevitably dusty libraries or sinister repositories of personal secrets …
Markus Krajewski is emerging as a leading scholar in the field of media archaeology, which seeks to trace cultural history through the media networks that enable and structure it. …
Mixed Realism is about how we interact with media. Timothy J. Welsh shows how videogames, like novels, both promise and trouble experiences of “immersion.” His innovative …
Connecting interactive cinema to media ethics and global citizenship Interactive Cinema explores various cinematic practices that work to transform what is often seen as a …
A surprising and original application of theories of new media artIn this intellectually groundbreaking work, Timothy Murray investigates a paradox embodied in the book’s title: …
A groundbreaking critique of the digital world that analyzes its universal technological foundations Whence that nagging sense that something in the digital is amiss—that, as …
Reimagining transparency and secrecy in the era of digital data When total data surveillance delimits agency and revelations of political wrongdoing fail to have consequences, is …