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This book is centred on the practitioner-led Computer Arts Society founded in 1969 and formed to address creative computation in all the arts – performance, poetry, text, sound, …
This is the first research monograph to explore augmented and virtual reality in the context of the emerging metaverse, and their impact on the future of education, culture, art, …
A Paradigm Shift and Defining Moment in the 21st Century: Fuelled by the convergence of computational culture, artificial intelligence, and machine learning, arts and culture are …
The aim of this edited book is to provide a point of reference for the latest advancements in the different fields of interactive media applied in Digital Cultural Heritage …