Digital-TV & mediacenter: konsument/användarguider
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How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. …
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. …
How family video game play promotes intergenerational communication, connection, and learning.Video games have a bad reputation in the mainstream media. They are blamed for …
A new examination of mass digitization as an emerging sociopolitical and sociotechnical phenomenon that alters the politics of cultural memory.Today, all of us with internet …
A theoretical and practical guide to integrating human values into the conception and design of digital games.All games express and embody human values, providing a compelling …