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Scientific Computing for Scientists and Engineers is designed to teach undergraduate students relevant numerical methods and required fundamentals in scientific computing. Most …
Virtual Reality (VR) technology has become more sophisticated and widespread. Consumers embrace it for gaming and entertainment. New industries are using it to showcase their …
This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, …
This volume deals with two complementary topics. On one hand the book deals with the problem of determining the the probability distribution of a positive compound random …
The book is a comprehensive study of the methods and standards used in wireless communications. Selected topics include cellular technology, digital transmission, digital carrier …
Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and …
Free thinking, unconstrained by facts The book is based on the thesis that we live in a world of abundance, full of natural riches, and cultural artifacts, full of human …
This book is for business leaders looking to build software that creates better business outcomes by delivering effective product experiences. Over the last decade one of the …
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological …